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Iacovides, Ioanna; Cox, Anna; Furniss, Dominic; Stawarz, Katarzyna; Jennett, Charlene and Adams, Anne
(2019).
DOI: https://doi.org/10.18546/RFA.03.1.04
Abstract
Digital games are an engaging medium that have previously been used for communicating research to different audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on participatory design principles and game jam practices, which challenged university students to design games within the context of a research project. Based on their interpretations of research on human error in healthcare, teams created four games to be disseminated online to a wider public audience. We outline the competition format and reflect on the extent to which it was successful.
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About
- Item ORO ID
- 56598
- Item Type
- Journal Item
- ISSN
- 2399-8121
- Project Funding Details
-
Funded Project Name Project ID Funding Body chi+med Not Set The Open University (OU) Citizen Cyberlab Not Set EU - Keywords
- Public engagement; participatory design; persuasive games; game design competition.
- Academic Unit or School
- Institute of Educational Technology (IET)
- Research Group
- Centre for Research in Education and Educational Technology (CREET)
- Copyright Holders
- © 2019 The Authors
- Depositing User
- Anne Adams