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Supporting engagement in research through a game design competition

Iacovides, Ioanna; Cox, Anna; Furniss, Dominic; Stawarz, Katarzyna; Jennett, Charlene and Adams, Anne (2019). Supporting engagement in research through a game design competition. Research for All, 3(1) pp. 25–41.

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Digital games are an engaging medium that have previously been used for communicating research to different audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on participatory design principles and game jam practices, which challenged university students to design games within the context of a research project. Based on their interpretations of research on human error in healthcare, teams created four games to be disseminated online to a wider public audience. We outline the competition format and reflect on the extent to which it was successful.

Item Type: Journal Item
Copyright Holders: 2019 The Authors
ISSN: 2399-8121
Project Funding Details:
Funded Project NameProject IDFunding Body
chi+medNot SetThe Open University (OU)
Citizen CyberlabNot SetEU
Keywords: Public engagement; participatory design; persuasive games; game design competition.
Academic Unit/School: Learning and Teaching Innovation (LTI) > Institute of Educational Technology (IET)
Learning and Teaching Innovation (LTI)
Faculty of Wellbeing, Education and Language Studies (WELS)
Research Group: Centre for Research in Education and Educational Technology (CREET)
Item ID: 56598
Depositing User: Anne Adams
Date Deposited: 14 Sep 2018 14:00
Last Modified: 13 Nov 2019 13:28
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