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Digital games-based learning. Time to adoption: two to three years?

Holmes, Wayne (2018). Digital games-based learning. Time to adoption: two to three years? In: Sheehy, Kieron and Holliman, Andrew eds. Education and New Technologies: Perils and Promises for Learners. Routledge, pp. 196–212.

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URL: https://www.routledge.com/Education-and-New-Techno...
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Item Type: Book Section
Copyright Holders: 2018 The Author
ISBN: 1-138-18493-4, 978-1-138-18493-0
Academic Unit/School: Learning and Teaching Innovation (LTI) > Institute of Educational Technology (IET)
Learning and Teaching Innovation (LTI)
Item ID: 53010
Depositing User: Wayne Holmes
Date Deposited: 26 Jan 2018 10:44
Last Modified: 06 Jan 2019 21:02
URI: http://oro.open.ac.uk/id/eprint/53010
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