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Simulation games for workplace learning

Lukosch, Heide; Littlejohn, Allison and Margaryan, Anoush (2013). Simulation games for workplace learning. In: Littlejohn, Allison and Margaryan, Anoush eds. Technology-enhanced professional learning: Processes, practices and tools. Routledge.

URL: https://www.routledge.com/Technology-Enhanced-Prof...
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Abstract

In many industries, methods to improve employee and organisational performance are primarily through teaching and training staff. These methods include formal training, such as classrooms, seminars and predefined (online) courses. However, in some contexts these conventional forms of professional learning may not lead to improvements in work performance (for example, see Chapter 1 in this text). This is partly because these learning activities are not directly linked to employees’ routine work tasks (Van Merrienboer & Kirschner, 2012). This problem is exacerbated by the fact that formal learning settings lack the flexibility and agility to accommodate the rapidly-changing demands around how and what people learn evident in contemporary organisations. Even in settings where formal learning is effective, additional and/ or alternative forms of learning can be helpful. One such alternative is informal learning.

Item Type: Book Section
Copyright Holders: 2014 Routledge
ISBN: 0-415-85409-1, 978-0-415-85409-2
Keywords: technology-enhanced learning; professional learning; games based learning; simulation games; workplace learning
Academic Unit/School: Learning and Teaching Innovation (LTI) > Institute of Educational Technology (IET)
Learning and Teaching Innovation (LTI)
Item ID: 51335
Depositing User: Allison Littlejohn
Date Deposited: 10 Nov 2017 14:37
Last Modified: 07 Dec 2018 10:57
URI: http://oro.open.ac.uk/id/eprint/51335
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