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Understanding Engagement within the Context of a Safety Critical Game

Hart, Jennefer; Iacovides, Ioanna; Adams, Anne; Oliveira, Manuel and Magroudi, Maria (2017). Understanding Engagement within the Context of a Safety Critical Game. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHIPLAY 2017), October 15-18 2017, Amsterdam, Netherlands.

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Abstract

One of the most frequent arguments for deploying serious games is that they provide an engaging format for student learning. However, engagement is often equated with enjoyment, which may not be the most relevant conceptualization in safety-critical settings, such as law enforcement and healthcare. In these contexts, the term ‘serious’ does not only relate to the non-entertainment purpose of the game but also the environment simulated by the game. In addition, a lack of engagement in a safety critical training setting can have serious ethical implications, leading to significant real-world impacts. However, evaluations of safety-critical games (SCGs) rarely provide an in-depth consideration of player experience. Thus, in relation to simulation game-based training, we are left without a clear understanding of what sort of experience players are having, what factors influence their engagement and how their engagement relates to learning. In order to address these issues, this paper reports on the mixed-method evaluation of a SCG that was developed to support police training. The findings indicate that engagement is supported by the experience situational relevance, due to the player’s experience of real-world authenticity, targeted feedback mechanisms and learning challenges.

Item Type: Conference or Workshop Item
Copyright Holders: 2017 The Authors
Project Funding Details:
Funded Project NameProject IDFunding Body
Police Knowledge FundNot SetHEFCE
Keywords: Serious Games; Game Based Learning; Engagement; Player Experience; Business Simulation; Safety Critical; Police Training
Academic Unit/School: Learning Teaching and Innovation (LTI) > Institute of Educational Technology (IET)
Learning Teaching and Innovation (LTI)
Interdisciplinary Research Centre: Centre for Policing Research and Learning (CPRL)
Health and Wellbeing PRA (Priority Research Area)
Centre for Research in Computing (CRC)
Centre for Research in Education and Educational Technology (CREET)
Item ID: 50734
Depositing User: Ioanna Iacovides
Date Deposited: 30 Aug 2017 10:18
Last Modified: 04 Sep 2017 13:46
URI: http://oro.open.ac.uk/id/eprint/50734
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