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Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play

Vasalou, Asimina; Khaled, Rilla; Holmes, Wayne and Gooch, Daniel (2017). Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play. Computers & Education, 114 pp. 175–192.

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DOI (Digital Object Identifier) Link: https://doi.org/10.1016/j.compedu.2017.06.009
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Abstract

Taking a process-orientated, social constructivist lens, we examine the case of a digital game called Words Matter. The game was designed for children with dyslexia and was informed by principles from casual games and evidence-based practice from special education. Focusing on the game play of two groups of children, we employ a systematic thematic analytic approach on videos of children's verbal and non-verbal interaction triangulated with their game logs, concentrating on the nature of student-student as well as student-tutor social interactions. Our findings show that children spontaneously engage in ‘game talk’ regarding game performance, content, actions and experiences. While this game talk facilitates a strong sense of social engagement and playfulness, it also caters to a variety of new opportunities for learning by sparking tutor and student-initiated interventions. Alongside its social theoretical lens on digital games-based learning, the paper analyses game-based social interactions in tandem with game design decisions enabling additional implications to be drawn for pedagogical practice and game design.

Item Type: Journal Item
Copyright Holders: 2017 Elsevier
ISSN: 0360-1315
Project Funding Details:
Funded Project NameProject IDFunding Body
ILearnRW318803European Union FP7
iRead731724EC (European Commission): FP(inc.Horizon2020, H2020, ERC)
Keywords: Social interaction; Game design; Digital games-based learning; Dyslexia; engagement
Academic Unit/School: Learning and Teaching Innovation (LTI) > Institute of Educational Technology (IET)
Learning and Teaching Innovation (LTI)
Faculty of Science, Technology, Engineering and Mathematics (STEM) > Computing and Communications
Faculty of Science, Technology, Engineering and Mathematics (STEM)
Research Group: Health and Wellbeing PRA (Priority Research Area)
Item ID: 50106
Depositing User: Wayne Holmes
Date Deposited: 26 Jul 2017 15:16
Last Modified: 12 Dec 2018 10:22
URI: http://oro.open.ac.uk/id/eprint/50106
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