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Alexandrova, Assia; Rapanotti, Lucia and Horrocks, Ivan
(2014).
URL: http://ceur-ws.org/Vol-1138/creare2.pdf
Abstract
The replacement of legacy systems in government agencies is a challenging and complex process. Legacy software features and the business practices they support tend to be reproduced in replacement applications, because practitioners are averse to the risks associated with business process change. As a result, opportunities to introduce efficiencies and innovation with new technologies are missed. Since legacy replication occurs prominently during the requirements phase of legacy replacement projects, an online role-playing game (PROVO) was designed to promote creativity during the analysis and critique of business requirements stemming from legacy systems. The game was evaluated by a small group of practitioners from a municipal organization in the United States. The findings of the evaluation session are discussed and used to inform changes to PROVO’s design.
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- Item ORO ID
- 49587
- Item Type
- Conference or Workshop Item
- ISSN
- 1613-0073
- Extra Information
- Joint Proceedings of REFSQ-2014 Workshops, Doctoral Symposium, Empirical Track, and Posters, co-located with the 20th International Conference on Requirements Engineering: Foundation for Software Quality (REFSQ 2014)
- Keywords
- legacy systems; government; requirements analysis; creativity; serious games; innovation; inquiry cycle
- Academic Unit or School
-
Faculty of Science, Technology, Engineering and Mathematics (STEM)
Faculty of Science, Technology, Engineering and Mathematics (STEM) > Computing and Communications
Faculty of Science, Technology, Engineering and Mathematics (STEM) > Engineering and Innovation - Research Group
- Centre for Research in Computing (CRC)
- Copyright Holders
- © 2014 The Authors
- Related URLs
- Depositing User
- Lucia Rapanotti