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Piwek, Paul
(2017).
DOI: https://doi.org/10.1075/ds.28.10piw
URL: https://benjamins.com/#catalog/books/ds.28/main
Abstract
With the advent of digital personal assistants for mobile devices, systems that are marketed as engaging in (spoken) dialogue have reached a wider public than ever before. For a student of dialogue, this raises the question to what extent such systems are genuine dialogue partners. In order to address this question, this study proposes to use the concept of a dialogue game as an analytical tool. Thus, we reframe the question as asking for the dialogue games that such systems play. Our analysis, as applied to a number of landmark systems and illustrated with dialogue extracts, leads to a fine-grained classification of such systems. Drawing on this analysis, we propose that the uptake of future generations of more powerful dialogue systems will depend on whether they are self-validating. A self-validating dialogue system can not only talk and do things, but also discuss the why of what it says and does, and learn from such discussions.
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About
- Item ORO ID
- 47719
- Item Type
- Book Section
- ISBN
- 90-272-1045-4, 978-90-272-1045-6
- Keywords
- dialogue; dialogue systems; conversational agents; conversation
- Academic Unit or School
-
Faculty of Science, Technology, Engineering and Mathematics (STEM) > Computing and Communications
Faculty of Science, Technology, Engineering and Mathematics (STEM) - Research Group
-
Centre for Research in Computing (CRC)
Health and Wellbeing PRA (Priority Research Area) - Copyright Holders
- © 2016 John Benjamins
- Depositing User
- Paul Piwek