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Designing persuasive games through competition

Iacovides, Ioanna and Cox, Anna L. (2014). Designing persuasive games through competition. In: Workshop on Participatory Design for Serious Game Design: Truth and Lies, CHI Play 2014, 18-22 Oct 2014, Toronto, Canada.

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This case study describes a game design competition that was influenced by participatory design. We consider how successful our approach was and discuss the tensions that arose during the design and evaluation process.

Item Type: Conference or Workshop Item
Project Funding Details:
Funded Project NameProject IDFunding Body
Academic Unit/School: Learning and Teaching Innovation (LTI) > Institute of Educational Technology (IET)
Learning and Teaching Innovation (LTI)
Item ID: 47233
Depositing User: Ioanna Iacovides
Date Deposited: 19 Oct 2016 10:22
Last Modified: 02 May 2018 14:22
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