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Designing persuasive games through competition

Iacovides, Ioanna and Cox, Anna L. (2014). Designing persuasive games through competition. In: Workshop on Participatory Design for Serious Game Design: Truth and Lies, CHI Play 2014, 18-22 October 2014, Toronto, Canada.

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Abstract

This case study describes a game design competition that was influenced by participatory design. We consider how successful our approach was and discuss the tensions that arose during the design and evaluation process.

Item Type: Conference or Workshop Item
Project Funding Details:
Funded Project NameProject IDFunding Body
CHI+MEDEP/G059063/1EPSRC
Academic Unit/School: Learning Teaching and Innovation (LTI) > Institute of Educational Technology (IET)
Learning Teaching and Innovation (LTI)
Item ID: 47233
Depositing User: Ioanna Iacovides
Date Deposited: 19 Oct 2016 10:22
Last Modified: 07 Feb 2017 17:26
URI: http://oro.open.ac.uk/id/eprint/47233
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