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Gamification in Citizen Cyberscience: Projects in Particle Physics and Synthetic Biology

Jennett, Charlene; Iacovides, Ioanna; Skands, Peter; Shoma, Helena and Cox, Anna (2013). Gamification in Citizen Cyberscience: Projects in Particle Physics and Synthetic Biology. In: Gamification 2013, 2-4 Oct 2013, Waterloo, Canada.

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We present two new citizen cyberscience projects that are being developed in the research fields of Particle Physics and Synthetic Biology, and discuss several issues to be considered in relation to the gamification of these projects.

Item Type: Conference or Workshop Item
Copyright Holders: 2013 The Authors
Keywords: citizen science; gamification; games; motivation; engagement; particle physics; synthetic biology
Academic Unit/School: Learning Teaching and Innovation (LTI) > Institute of Educational Technology (IET)
Learning Teaching and Innovation (LTI)
Interdisciplinary Research Centre: Health and Wellbeing PRA (Priority Research Area)
Related URLs:
Item ID: 47226
Depositing User: Ioanna Iacovides
Date Deposited: 27 Sep 2016 09:24
Last Modified: 16 Aug 2017 15:36
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