The Open UniversitySkip to content
 

Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect

Mekler, Elisa; Rank, Stefan; Steinemann, Sharon and Iacovides, Ioanna (2016). Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect. In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16, 16-19 Oct 2016, Austin, Texas, USA.

Full text available as:
[img]
Preview
PDF (Accepted Manuscript) - Requires a PDF viewer such as GSview, Xpdf or Adobe Acrobat Reader
Download (110kB) | Preview
DOI (Digital Object Identifier) Link: https://doi.org/10.1145/2968120.2968126
Google Scholar: Look up in Google Scholar
Item Type: Conference or Workshop Item
Copyright Holders: ACM 2016
Academic Unit/School: Learning Teaching and Innovation (LTI) > Institute of Educational Technology (IET)
Learning Teaching and Innovation (LTI)
Item ID: 47224
Depositing User: Ioanna Iacovides
Date Deposited: 16 Sep 2016 09:02
Last Modified: 08 Feb 2017 07:25
URI: http://oro.open.ac.uk/id/eprint/47224
Share this page:

Altmetrics

Scopus Citations

Download history for this item

These details should be considered as only a guide to the number of downloads performed manually. Algorithmic methods have been applied in an attempt to remove automated downloads from the displayed statistics but no guarantee can be made as to the accuracy of the figures.

▼ Automated document suggestions from open access sources

Actions (login may be required)

Policies | Disclaimer

© The Open University   + 44 (0)870 333 4340   general-enquiries@open.ac.uk