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Learning in Game Jams: A Case Study of the GLASS Summer School

Jennett, Charlene; Kloetzer, L.; Himmelstein, J.; Vaugoux, A.; Iacovides, I. and Cox, A. L. (2016). Learning in Game Jams: A Case Study of the GLASS Summer School. In: Playful Learning 2016, 13-15 July 2016, Manchester, UK.

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Abstract

Game jams provide exciting opportunities for education and research. In this session we describe the GLASS Summer School, sharing videos where students talk about their experiences, and sharing results from our learning survey. We discuss questions such as what are optimal conditions for game jams? How can we measure learning?

Item Type: Conference or Workshop Item
Copyright Holders: 2016 The Authors
Project Funding Details:
Funded Project NameProject IDFunding Body
Citizen Cyberlab317705EU FP7
Academic Unit/School: Learning Teaching and Innovation (LTI) > Institute of Educational Technology (IET)
Learning Teaching and Innovation (LTI)
Interdisciplinary Research Centre: Health and Wellbeing PRA (Priority Research Area)
Item ID: 47211
Depositing User: Ioanna Iacovides
Date Deposited: 27 Sep 2016 09:19
Last Modified: 16 Aug 2017 15:36
URI: http://oro.open.ac.uk/id/eprint/47211
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