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Iacovides, Ioanna; Jennett, Charlene; Cornish-Trestrail, Cassandra and Cox, Anna L.
(2013).
DOI: https://doi.org/10.1145/2468356.2468553
Abstract
Increasingly, games are being incorporated in online citizen science (CS) projects as a way of crowdsourcing data; yet the influence of gamification on volunteer motivations and engagement in CS projects is still unknown. In an interview study with 8 CS volunteers (4 from Foldit, 4 from Eyewire), we found that game elements and communication tools are not necessary for attracting new volunteers to a project; however they may help to sustain engagement over time, by allowing volunteers to participate in a range of social interactions and through enabling meaningful recognition of achievements.
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About
- Item ORO ID
- 46987
- Item Type
- Conference or Workshop Item
- ISBN
- 1-4503-1952-1, 978-1-4503-1952-2
- Project Funding Details
-
Funded Project Name Project ID Funding Body CHI+MED EP/G059063/1 EPSRC (Engineering and Physical Sciences Research Council) Citizen Cyberlab 317705 EU (European Union) - Keywords
- Citizen Science; Online Communities; Games; Gamification; Motivation; Engagement
- Academic Unit or School
- Institute of Educational Technology (IET)
- Copyright Holders
- © 2013 The Author(s)
- Depositing User
- Ioanna Iacovides