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Do games attract or sustain engagement in citizen science? A study of volunteer motivations

Iacovides, Ioanna; Jennett, Charlene; Cornish-Trestrail, Cassandra and Cox, Anna L. (2013). Do games attract or sustain engagement in citizen science? A study of volunteer motivations. In: CHI '13 Extended Abstracts on Human Factors in Computing Systems, ACM, New York, USA, pp. 1101–1106.

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Increasingly, games are being incorporated in online citizen science (CS) projects as a way of crowdsourcing data; yet the influence of gamification on volunteer motivations and engagement in CS projects is still unknown. In an interview study with 8 CS volunteers (4 from Foldit, 4 from Eyewire), we found that game elements and communication tools are not necessary for attracting new volunteers to a project; however they may help to sustain engagement over time, by allowing volunteers to participate in a range of social interactions and through enabling meaningful recognition of achievements.

Item Type: Conference or Workshop Item
Copyright Holders: 2013 The Author(s)
ISBN: 1-4503-1952-1, 978-1-4503-1952-2
Project Funding Details:
Funded Project NameProject IDFunding Body
CHI+MEDEP/G059063/1EPSRC (Engineering and Physical Sciences Research Council)
Citizen Cyberlab317705EU (European Union)
Keywords: Citizen Science; Online Communities; Games; Gamification; Motivation; Engagement
Academic Unit/School: Learning and Teaching Innovation (LTI) > Institute of Educational Technology (IET)
Learning and Teaching Innovation (LTI)
Item ID: 46987
Depositing User: Ioanna Iacovides
Date Deposited: 11 Aug 2016 15:41
Last Modified: 02 May 2018 14:21
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