Virtual worlds are authentic sites for learning

Clough, Gill and Ferguson, Rebecca (2010). Virtual worlds are authentic sites for learning. In: Sheehy, Kieron; Ferguson, Rebecca and Clough, Gill eds. Virtual Worlds: Controversies at the Frontier of Education. Education in a Competitive and Globalizing World. Hauppauge, N.Y.: Nova Science Publishers.

URL: https://www.novapublishers.com/catalog/product_inf...

Abstract

This chapter considers how ‘meaningful learning’ can be understood in the context of knowledge-age skills. Through a study conducted in Second Life™, it investigates whether terms such as ‘authentic’, ‘active’ and ‘collaborative’ can be applied to activities undertaken in virtual worlds. It examines the knowledge-age skills employed in virtual worlds, relating these skills to the characteristics of the learning environment. Finally, it asks whether the distinction between meaningful and non-meaningful learning environments is more important for the development of knowledge-age skills than the distinction between formal and informal situations or between staff-run and student-run situations.

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About

  • Item ORO ID
  • 46779
  • Item Type
  • Book Section
  • ISBN
  • 1-60876-261-0, 978-1-60876-261-3
  • Extra Information
  • Contents of the book:

    Chapter 1: Introduction: challenging education in virtual worlds.

    Chapter 2: Virtual worlds: the states of play.

    Chapter 3: Living in immaterial worlds: Who are we when we learn and teach in virtual worlds?

    Chapter 4: The business of child protection in educational virtual worlds.

    Chapter 5: Learning together and alone in virtual worlds.

    Chapter 6: Virtual worlds are authentic sites for learning.

    Chapter 7: 21st century skills... all dressed up in the technology of the knowledge age.

    Chapter 8: When educational worlds collide.

    Chapter 9: Breaking down the barriers.

    Chapter 10: Inclusive education and virtual worlds: the Teacher Embodiment And LEarning Affordance Framework (TEALEAF).

  • Keywords
  • virtual worlds, Second Life, authentic, active, collaborative
  • Academic Unit or School
  • Institute of Educational Technology (IET)
  • Research Group
  • Centre for Research in Education and Educational Technology (CREET)
  • Copyright Holders
  • © 2010 Nova Science Publishers, Inc.
  • Depositing User
  • Rebecca Ferguson

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