Herodotou, Christothea; Winters, Niall and Kambouri, Maria
(2015).
DOI (Digital Object Identifier) Link: | https://doi.org/10.1177/1555412014557633 |
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Google Scholar: | Look up in Google Scholar |
Abstract
The aim of this article is to present the methodological approach adopted for the development and iteration of the Model of Game Motivation (MGM), a conceptual model explaining digital play motivation. A multidisciplinary, mixed-methods research design was deployed for the empirical iteration of the model. This choice was reinforced by the critical review of related literature, which revealed that a combination of evidence from multiple disciplines (psychology, sociology, and technology) could contribute to a more comprehensive understanding of play motivation. An iterative, hypothesis-testing research design was the strategy used to conduct multidisciplinary, mixed-methods research. The initial, theoretical version of the MGM was iterated twice, resulting in a thoroughly developed, empirically grounded version that requires future validation. The value of this approach lies in the fact that it provides to game design stakeholders a methodological tool for understanding play motivation as a multifaceted activity, which could inform their practices.
Item Type: | Journal Item |
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Copyright Holders: | 2014 The Authors |
ISSN: | 1555-4139 |
Keywords: | game motivation; multidisciplinary research; mixed-methods; MGM |
Academic Unit/School: | Learning and Teaching Innovation (LTI) > Institute of Educational Technology (IET) Learning and Teaching Innovation (LTI) |
Item ID: | 44553 |
Depositing User: | Christothea Herodotou |
Date Deposited: | 13 Oct 2015 09:40 |
Last Modified: | 07 Dec 2018 10:35 |
URI: | http://oro.open.ac.uk/id/eprint/44553 |
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