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Gillen, Julia; Ferguson, Rebecca; Clough, Gill; Peachey, Anna and Twining, Peter
(2012).
Abstract
Schome Park was a virtual island, set in the middle of a sunlit sea beyond which none of its inhabitants could wander. Like all islands, it had a limited set of resources and so the islanders had worked out a system of local governance for allocating these. Most prized was permission to use prims, a kind of all-purpose material, to construct an exciting new building, perhaps the site for an event or new community facility - a club, a cooperative store, garden, race track, restaurant, or something equally appealing. One day, a newcomer who had recently landed from the U.S. onto this island, dominated by Brits, approached the planning permission committee. Carefully observant of legal and procedural niceties, he set out his request, in writing, as required. He wanted to build a Gothic cathedral. In many old-timers' views, this was a bad idea, something that threatened the community's history and ethos, perhaps to the core. A lively debate ensued.
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About
- Item ORO ID
- 43631
- Item Type
- Book Section
- ISBN
- 0-415-89960-5, 978-0-415-89960-4
- Keywords
- computers and literacy; virtual reality; educational technology; video games
- Academic Unit or School
-
Faculty of Wellbeing, Education and Language Studies (WELS) > Languages and Applied Linguistics
Faculty of Wellbeing, Education and Language Studies (WELS)
Institute of Educational Technology (IET)
Other Departments > Other Departments
Other Departments
Faculty of Wellbeing, Education and Language Studies (WELS) > Education, Childhood, Youth and Sport > Education
Faculty of Wellbeing, Education and Language Studies (WELS) > Education, Childhood, Youth and Sport - Research Group
- Education
- Copyright Holders
- © 2013 Taylor & Francis
- Depositing User
- Anna Childs