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Play yourself fit: exercise + videogames = exergames

Marston, H.R and McClenaghan, P.A (2013). Play yourself fit: exercise + videogames = exergames. In: Bredl, Klaus and Bösche, Wolfgang eds. Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare. Hershey, PA: IGI Global, pp. 241–257.

URL: http://www.igi-global.com/book/serious-games-virtu...
DOI (Digital Object Identifier) Link: https://doi.org/10.4018/978-1-4666-3673-6
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Abstract

Exergames and Exergaming have become a new phenomenon in recent years due to the release of the Nintendo Wii console and more recently the Microsoft Kinect. Videogames are categorized into genres based upon the actions that gamers are expected to execute to achieve goals and overcome challenges. However, with the development of new technology, and this notion of exergaming, is it actually activity or gameplay that defines the notion of exergames as a genre into current categories? This chapter reviews several genre/taxonomy theories to gain a greater understanding of exergames within the serious games arena, with several facets proposed by the authors to provide a more succinct progress within this sector.

Item Type: Book Section
Copyright Holders: 2013 IGI Global
ISBN: 1-4666-3673-4, 978-1-4666-3673-6
Academic Unit/School: Other Departments > Other Departments
Item ID: 42184
Depositing User: Hannah Marston
Date Deposited: 12 Mar 2015 10:39
Last Modified: 04 Oct 2016 11:42
URI: http://oro.open.ac.uk/id/eprint/42184
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