The Open UniversitySkip to content

Older adults as 21st century game designers

Marston, Hannah R. (2012). Older adults as 21st century game designers. Computer Games Journal, 1(1) pp. 90–102.

Google Scholar: Look up in Google Scholar


This study aimed to explore what type of game genres older adults would want to play, given the opportunity. A series of creative workshops were devised, and the focal point was to facilitate the creation of individual game concepts relating to participants’ hobbies, interests or dreams, and categorising them into a classification system. A series of presentations were given, followed by worksheets, to facilitate completion of the concept in a step-by-step approach. A survey was administered to 24 participants between the ages of 50 and 70+ years. Quantitative results showed the older adults in this study preferred or would consider playing games in the adventure, strategy, puzzle and sport genres. Qualitative results identified game concepts, categorised into current genre classification. Some designs were not easily placed, thus leading to the notion that combining respondent hobbies, interest and dreams with game designs may lead to new types of game(s) for an ageing population.

Item Type: Journal Item
Copyright Holders: 2012 The Author
ISSN: 2052-773X
Keywords: older adults; game concepts; ageing; design; workshop design
Academic Unit/School: Faculty of Wellbeing, Education and Language Studies (WELS)
Item ID: 42183
Depositing User: Hannah Marston
Date Deposited: 19 Mar 2015 09:53
Last Modified: 07 Dec 2018 10:29
Share this page:

Actions (login may be required)

Policies | Disclaimer

© The Open University   contact the OU