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Design recommendations for digital game design within an ageing society

Marston, Hannah R. (2013). Design recommendations for digital game design within an ageing society. Educational Gerontology, 39(2) pp. 103–118.

DOI (Digital Object Identifier) Link: https://doi.org/10.1080/03601277.2012.689936
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Abstract

This paper proposes a series of design guidelines for implementation into digital game concepts for second and third-age adults based upon results collected from an empirical study. A mixed methods approach was undertaken comprised of game design workshops (Group 1) and observations of participants during game play on the Nintendo Wii™ and Sony PlayStation 2 consoles (Group 2). A mapping process encompassing previous literature keywords, and observations was performed, categorizing three main areas (older adults, technology, and interaction/content). This paper highlights several facets aimed towards the incorporation of design recommendations and rationales for digital game design. To produce games that appeal to a wider or ageing audience, consideration to content variety, choice, and flexibility is important—as is the ease of interaction.

Item Type: Journal Item
Copyright Holders: 2013 Taylor & Francis
ISSN: 1521-0472
Academic Unit/School: Faculty of Wellbeing, Education and Language Studies (WELS)
Item ID: 42178
Depositing User: Hannah Marston
Date Deposited: 12 Mar 2015 10:01
Last Modified: 19 Dec 2017 10:32
URI: http://oro.open.ac.uk/id/eprint/42178
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