The Open UniversitySkip to content
 

Revolutionary and evolutionary technology design processes in location-based interactions

FitzGerald, Elizabeth and Adams, Anne (2015). Revolutionary and evolutionary technology design processes in location-based interactions. International Journal of Mobile Human Computer Interaction, 7(1) pp. 59–78.

Full text available as:
[img]
Preview
PDF (Version of Record) - Requires a PDF viewer such as GSview, Xpdf or Adobe Acrobat Reader
Download (961kB) | Preview
DOI (Digital Object Identifier) Link: https://doi.org/10.4018/ijmhci.2015010104
Google Scholar: Look up in Google Scholar

Abstract

Development and deployment of location based systems is a key consideration in the design of new mobile technologies. Critical to the design process is to understand and manage the expectations of stakeholders (including funders, research partners and end users) for these systems. In particular, the way in which expectations impact upon technology development choices between small-scale, 'high tech' innovations or larger scalable solutions. This paper describes the differences in a revolutionary design process (for 'high tech' prototypes or catwalk technologies) versus an evolutionary design process (for scalable or prêt-à-porter systems), as exemplified in two location-based mobile interaction case studies. One case study exemplifies a revolutionary design process and resultant system, and the other an evolutionary design process and system. The use of these case studies is a clear natural progression from the paper that first described the concept of 'catwalk technologies' (Adams et al, 2013), which itself drew upon research that used mobile devices for outdoor 'in the wild' locations. This paper presents a set list of fifteen heuristic guidelines based upon an analysis of these case studies. These heuristics present characteristics and key differences between the two types of design process. This paper provides a key reference point for researchers, developers and the academic community as a whole, when defining a project rationale for designing and developing technical systems. In addition, we refer to the role of the researcher/research team in terms of guiding and managing stakeholder and research team expectations and how this relates to the planning and deployment of catwalk or prêt-à-porter technologies. Lastly, we state how this research has vital implications for planning and enacting interventions and sequences of interactions with stakeholders and, crucially, in the planning of future research projects.

Item Type: Journal Item
Copyright Holders: 2015 IGI Global
ISSN: 1942-3918
Project Funding Details:
Funded Project NameProject IDFunding Body
Wolfson OpenScience Laboratory (RS-12-004-SS)PR/ylr/18587The Wolfson Foundation
Creating and using location-based media (H-12-021-EF)Not SetOrdnance Survey
Extra Information: pp.59-78
Keywords: catwalk technology; heuristics; human-computer interaction; location-based interactions; revolutionary and evolutionary design processes; sense of place; Ubicomp
Academic Unit/School: Learning Teaching and Innovation (LTI) > Institute of Educational Technology (IET)
Learning Teaching and Innovation (LTI)
Interdisciplinary Research Centre: Centre for Research in Education and Educational Technology (CREET)
Centre for Policing Research and Learning (CPRL)
Centre for Research in Computing (CRC)
Item ID: 42067
Depositing User: Elizabeth FitzGerald
Date Deposited: 13 Feb 2015 11:37
Last Modified: 17 Feb 2017 10:51
URI: http://oro.open.ac.uk/id/eprint/42067
Share this page:

Altmetrics

Download history for this item

These details should be considered as only a guide to the number of downloads performed manually. Algorithmic methods have been applied in an attempt to remove automated downloads from the displayed statistics but no guarantee can be made as to the accuracy of the figures.

Actions (login may be required)

Policies | Disclaimer

© The Open University   contact the OU