Copy the page URI to the clipboard
Hall, Jon G. and Rapanotti, Lucia
(2012).
DOI: https://doi.org/10.1007/s11334-011-0171-2
Abstract
Rogers characterises engineering as: ... the practice of organising the design and construction of any artifice which transforms the physical world around us to meet some recognised need. When the artifice is software, a key challenge is learn how to recon- cile the formal world of the computing machine and its software with the non-formal physical world around it. In this paper, we describe an approach that brings both non-formal and formal aspects of software en- gineering together within a single theoretical framework, which sees soft- ware engineering practice as recordable and re-playable design theoretic transformations of software problems. The framework permits the iden- tification and clarification of software requirements, the representation of the problem world into which the software solution will be delivered, and the construction of adequacy arguments for stake-holders. Designs are recordable and re-playable through our adaptation of tactics, a (now standard) form of programming language used in transformational proof theoretic presentations. This brings to our system many other benefits of such approaches, including the ability to abstract from a captured design, and to combine programmatically captured designs. This paper provides an example-driven presentation of our framework.
Viewing alternatives
Metrics
Public Attention
Altmetrics from AltmetricNumber of Citations
Citations from DimensionsItem Actions
Export
About
- Item ORO ID
- 35122
- Item Type
- Journal Item
- ISSN
- 1614-5054
- Academic Unit or School
-
Faculty of Science, Technology, Engineering and Mathematics (STEM) > Computing and Communications
Faculty of Science, Technology, Engineering and Mathematics (STEM) - Research Group
- Centre for Research in Computing (CRC)
- Copyright Holders
- © 2012 The Authors
- Depositing User
- Jon G. Hall