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‘In the game’? Embodied subjectivity in gaming environments

Farrow, Robert and Iacovides, Ioanna (2012). ‘In the game’? Embodied subjectivity in gaming environments. In: 6th International Conference on the Philosophy of Computer Games: the Nature of Player Experience, 29-31 January 2012, Madrid, Spain.

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Abstract

Human-computer interactions are increasingly using more (or all) of the body as a control device. We identify a convergence between everyday bodily actions and activity within digital environments, and a trend towards incorporating natural or mimetic form of movement into gaming devices. We go on to reflect on the nature of player ‘embodiment’ in digital gaming environments by applying insights from the phenomenology of Maurice Merleau-Ponty. Three conditions for digital embodiment are proposed, with implications for Calleja’s (2011) Player Involvement Model (PIM) of gaming discussed.

Item Type: Conference or Workshop Item
Copyright Holders: The Authors
Project Funding Details:
Funded Project NameProject IDFunding Body
Not SetNot SetHewlett Foundation
Not SetNot SetOLnet
Academic Unit/School: Learning and Teaching Innovation (LTI) > Institute of Educational Technology (IET)
Learning and Teaching Innovation (LTI)
Interdisciplinary Research Centre: Centre for Citizenship, Identities and Governance (CCIG)
Centre for Research in Education and Educational Technology (CREET)
Health and Wellbeing PRA (Priority Research Area)
Item ID: 33357
Depositing User: Robert Farrow
Date Deposited: 03 Apr 2012 15:14
Last Modified: 14 Nov 2017 13:32
URI: http://oro.open.ac.uk/id/eprint/33357
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