Farrow, Robert and Iacovides, Ioanna
(2012).
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URL: | http://2012.gamephilosophy.org/ |
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Abstract
Human-computer interactions are increasingly using more (or all) of the body as a control device. We identify a convergence between everyday bodily actions and activity within digital environments, and a trend towards incorporating natural or mimetic form of movement into gaming devices. We go on to reflect on the nature of player ‘embodiment’ in digital gaming environments by applying insights from the phenomenology of Maurice Merleau-Ponty. Three conditions for digital embodiment are proposed, with implications for Calleja’s (2011) Player Involvement Model (PIM) of gaming discussed.
Item Type: | Conference or Workshop Item | |||||||||
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Copyright Holders: | The Authors | |||||||||
Project Funding Details: |
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Academic Unit/School: | Learning and Teaching Innovation (LTI) > Institute of Educational Technology (IET) Learning and Teaching Innovation (LTI) |
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Research Group: | Centre for Research in Education and Educational Technology (CREET) | |||||||||
Item ID: | 33357 | |||||||||
Depositing User: | Robert Farrow | |||||||||
Date Deposited: | 03 Apr 2012 15:14 | |||||||||
Last Modified: | 12 Mar 2018 22:59 | |||||||||
URI: | http://oro.open.ac.uk/id/eprint/33357 | |||||||||
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