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Software problems – problems whose solution is software-intensive – come in many forms. Given that software and computers are deeply embedded in society, one general characteristic of software problems is that their
early requirements are expressed “deep into the world”, i.e., in terms that end-users and other stake-holders would recognise and understand. The developer is left with the difficult task of interpreting such requirements closer to the software solution.
In this paper, we introduce problem reduction, a systematic transformation from requirements to specifications by which a software problem with requirements deep in the world becomes a simpler software problem with the same solution. Problem reduction helps the developer because the simpler problem has requirements that are ‘closer to the machine’, i.e., closer to specification. Indeed, repeated application of problem reduction can lead directly to a software specification in certain cases. We reflect on how problem reduction captures certain requirements engineering practices, and provide a set of rules for its application.
|Item Type:||Journal Article|
|Academic Unit/Department:||Faculty of Science, Technology, Engineering and Mathematics (STEM) > Computing and Communications
Faculty of Science, Technology, Engineering and Mathematics (STEM)
|Interdisciplinary Research Centre:||Centre for Research in Computing (CRC)|
|Depositing User:||Lucia Rapanotti|
|Date Deposited:||22 Feb 2008|
|Last Modified:||02 Aug 2016 12:55|
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