The Open UniversitySkip to content
 

The "prototype walkthrough": a studio-based learning activity for human-computer interaction courses

Hundhausen, Christopher; Fairbrother, Dana and Petre, Marian (2011). The "prototype walkthrough": a studio-based learning activity for human-computer interaction courses. In: ICER: 7th International Computing Education Research Workshop, 8-9 Aug 2011, Providence, RI, USA.

DOI (Digital Object Identifier) Link: http://dx.doi.org/10.1145/2016911.2016935
Google Scholar: Look up in Google Scholar

Abstract

For over a century, studio-based instruction has served as an effective pedagogical model in architecture and fine arts education. Because of its design orientation, human-computer interaction (HCI) education is an excellent venue for studio-based instruction. In an HCI course, we have been exploring a studio-based learning activity called the prototype walkthrough, in which a student project team simulates its evolving user interface prototype while a student audience member acts as a test user. The audience is encouraged to ask questions and provide feedback. We have observed that prototype walkthroughs create excellent conditions for learning about user interface design. In order to better understand the educational value of the activity, we performed a content analysis of a video corpus of 16 prototype walkthroughs held in two undergraduate/graduate HCI courses. We found that the prototype walkthrough discussions were dominated by relevant design issues. Moreover, mirroring the justification behavior of the expert instructor, students justified over 80 percent of their design statements and critiques, with nearly one-quarter of those justifications having a theoretical or empirical basis. These results suggest that prototype walkthroughs can be useful not only in helping to teach HCI design, but also in helping to gauge students' evolving design knowledge.

Item Type: Conference Item
Copyright Holders: 2011 ACM
Keywords: computer science education; curriculum design; design crit; experimentation; human factors; human-computer interaction; prototype walkthrough; studio-based learning and instruction; user interface design
Academic Unit/Department: Mathematics, Computing and Technology > Computing & Communications
Interdisciplinary Research Centre: Centre for Research in Computing (CRC)
Item ID: 32053
Depositing User: Marian Petre
Date Deposited: 01 Feb 2012 16:50
Last Modified: 06 Feb 2013 12:08
URI: http://oro.open.ac.uk/id/eprint/32053
Share this page:

Actions (login may be required)

View Item
Report issue / request change

Policies | Disclaimer

© The Open University   + 44 (0)870 333 4340   general-enquiries@open.ac.uk