Krenn, B.; Pirker, H.; Grice, M.; Baumann, S.; Piwek, P.; van Deemter, K.; Schroeder, M.; Klesen, M. and Gstrein, E.
PDF (Not Set)
- Requires a PDF viewer such as GSview, Xpdf or Adobe Acrobat Reader
|Google Scholar:||Look up in Google Scholar|
In this paper an architecture and special purpose markup language for simulated affective face-to-face communication is presented. In systems based on this architecture, users will be able to watch embodied conversational agents interact with each other in virtual locations on the internet. The markup language, or Rich Representation Language (RRL), has been designed to provide an integrated representation of speech, gesture, posture and facial animation.
|Item Type:||Conference Item|
|Keywords:||embodied conversational agents; emotion; agent behaviour markup languages; affect; scripted dialogue|
|Academic Unit/Department:||Mathematics, Computing and Technology > Computing & Communications
Mathematics, Computing and Technology
|Interdisciplinary Research Centre:||Centre for Research in Computing (CRC)|
|Depositing User:||Paul Piwek|
|Date Deposited:||26 Jun 2006|
|Last Modified:||16 Jan 2016 09:32|
|Share this page:|