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This report describes virtual world activities for groups of students studying a course designed to support professional development especially following career breaks. The activity uses the virtual platform to augment the social aspect of belonging to a study cohort, exploiting the sense of presence and constructivist affordances of the 3-D environment.
|Item Type:||Journal Article|
|Copyright Holders:||2011 The Authors, IEEE Technical Committee on Learning Technology (IEEE TCLT)|
|Extra Information:||Special Theme Section: Virtual Worlds for Academic, Organizational, and
|Academic Unit/Department:||Other Departments > Development Office
Faculty of Science, Technology, Engineering and Mathematics (STEM) > Computing and Communications
Faculty of Science, Technology, Engineering and Mathematics (STEM)
|Depositing User:||Clem Herman|
|Date Deposited:||01 Dec 2011 16:16|
|Last Modified:||07 Oct 2016 04:16|
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