Vogiazou, Yanna; Raijmakers, Bas; Geelhoed, Eric; Reid, Josephine and Eisenstadt, Marc
Design for emergence: experiments with a mixed reality urban playground game.
Personal and Ubiquitous Computing, 11(1) pp. 45–58.
In this paper we present our work in the design of ubiquitous social experiences, aiming to foster group participation and spontaneous playful behaviours in a city environment. We outline our approach of design for emergence: to provide just enough of a game context and challenge for people to be creative, to extend and enrich the experience of play through their interaction in the real world. CitiTag is our mixed reality testbed, a wireless location-based multiplayer game based on the concept of playground ‘tag’. We describe the design and implementation of CitiTag and discuss results from two user studies.
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