Design for emergence: experiments with a mixed reality urban playground game

Vogiazou, Yanna; Raijmakers, Bas; Geelhoed, Eric; Reid, Josephine and Eisenstadt, Marc (2007). Design for emergence: experiments with a mixed reality urban playground game. Personal and Ubiquitous Computing, 11(1) pp. 45–58.

DOI: https://doi.org/10.1007/s00779-006-0068-5

URL: http://www.springerlink.com/content/h7q7376vk478g7...

Abstract

In this paper we present our work in the design of ubiquitous social experiences, aiming to foster group participation and spontaneous playful behaviours in a city environment. We outline our approach of design for emergence: to provide just enough of a game context and challenge for people to be creative, to extend and enrich the experience of play through their interaction in the real world. CitiTag is our mixed reality testbed, a wireless location-based multiplayer game based on the concept of playground ‘tag’. We describe the design and implementation of CitiTag and discuss results from two user studies.

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