Moore, Adam; Goulding, James; Brown, Elizabeth and Swan, Jerry
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In this paper we present AnswerTree, a collaborative mobile location-based educational game designed to teach 8-12 year olds about trees and wildlife within the University of Nottingham campus. The activity is designed around collecting virtual cards (similar in nature to the popular Top TrumpsTM games) containing graphics and information about notable trees. Each player begins by collecting one card from a game location, but then he or she can only collect further cards by answering questions – whose solutions are obtainable through sharing knowledge with other cardholders. This ostensibly allows each player to become a subject expert at the start of the game, encouraging collaborative interaction for the game to be successfully completed. In this initial paper we will outline the structure and background of this location based game. AnswerTree has been authored within the Hyperplace framework, and is a first implementation of a wider process to develop a flexible, multi-purpose platform for both individual and group location-based mobile learning.
|Item Type:||Conference Item|
|Copyright Holders:||2009 The Authors|
|Keywords:||collaborative learning, mobile learning, jigsaw learning, trees, location-based services.|
|Academic Unit/Department:||Institute of Educational Technology|
|Interdisciplinary Research Centre:||Centre for Research in Education and Educational Technology (CREET)|
|Depositing User:||Elizabeth FitzGerald|
|Date Deposited:||02 Nov 2011 13:46|
|Last Modified:||24 Feb 2016 05:13|
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