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Priestnall, Gary; Brown, Elizabeth; Sharples, Mike and Polmear, Gemma
(2010).
URL: http://tinyurl.com/edwild
Abstract
In this study we report on our experiences of creating and running a student fieldtrip exercise which allowed students to compare a range of approaches to the design of technologies for augmenting landscape scenes. The main study site is around Keswick in the English Lake District, Cumbria, UK, an attractive upland environment popular with tourists and walkers. The aim of the exercise for the students was to assess the effectiveness of various forms of geographic information in augmenting real landscape scenes, as mediated through a range of techniques and technologies. These techniques were: computer-generated acetate overlays showing annotated wireframe views from certain key points; a custom-designed application running on a PDA; a mediascape running on the mScape software on a GPS-enabled mobile phone; Google Earth on a tablet PC; and a head-mounted in-field Virtual Reality system. Each group of students had all five techniques available to them, and were tasked with comparing them in the context of creating a visitor guide to the area centred on the field centre. Here we summarise their findings and reflect upon some of the broader research questions emerging from the project.
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About
- Item ORO ID
- 29885
- Item Type
- Book Section
- ISBN
- 0-85358-264-5, 978-0-85358-264-9
- Project Funding Details
-
Funded Project Name Project ID Funding Body Not Set Not Set Publication of this report was supported by funding from the STELLAR Network of Excellence. - Academic Unit or School
- Institute of Educational Technology (IET)
- Research Group
- Centre for Research in Education and Educational Technology (CREET)
- Copyright Holders
- © 2010 Copyright for this chapter rests with the authors.
- Depositing User
- Elizabeth FitzGerald