FitzGerald, Elizabeth; Sharples, Mike; Jones, Robert and Priestnall, Gary
(2011).
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(Accepted Manuscript)
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URL: | http://www.open.ac.uk/personalpages/mike.sharples/... |
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DOI (Digital Object Identifier) Link: | https://doi.org/10.4018/jmbl.2011100105 |
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Abstract
A consistent finding of research into mobile learning guides and outdoor learning games has been the value of audio as a medium of communication. This paper discusses the value of location-based and movement-sensitive audio for learning. Three types of audio learning experience are distinguished, based primarily upon differing levels of narrative cohesion: audio vignettes, movement-based guides and mobile narratives. An analysis of projects in these three areas has resulted in the formulation of guidelines for the design of audio experiences. A case study of a novel audio experience, called ‘A Chaotic Encounter,’ delivers an adaptive story based on the pattern of movements of the user.
Item Type: | Journal Item |
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Copyright Holders: | 2011 IGI Global |
ISSN: | 1941-8655 |
Keywords: | audio narratives; mobile learning; audio guides; location-based experiences |
Academic Unit/School: | Learning and Teaching Innovation (LTI) > Institute of Educational Technology (IET) Learning and Teaching Innovation (LTI) |
Research Group: | Centre for Research in Education and Educational Technology (CREET) |
Related URLs: | |
Item ID: | 29860 |
Depositing User: | Elizabeth FitzGerald |
Date Deposited: | 20 Oct 2011 15:36 |
Last Modified: | 11 Dec 2018 01:55 |
URI: | http://oro.open.ac.uk/id/eprint/29860 |
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