FitzGerald, Elizabeth; Sharples, Mike; Jones, Robert and Priestnall, Gary
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|DOI (Digital Object Identifier) Link:||https://doi.org/10.4018/jmbl.2011100105|
|Google Scholar:||Look up in Google Scholar|
A consistent finding of research into mobile learning guides and outdoor learning games has been the value of audio as a medium of communication. This paper discusses the value of location-based and movement-sensitive audio for learning. Three types of audio learning experience are distinguished, based primarily upon differing levels of narrative cohesion: audio vignettes, movement-based guides and mobile narratives. An analysis of projects in these three areas has resulted in the formulation of guidelines for the design of audio experiences. A case study of a novel audio experience, called ‘A Chaotic Encounter,’ delivers an adaptive story based on the pattern of movements of the user.
|Item Type:||Journal Article|
|Copyright Holders:||2011 IGI Global|
|Keywords:||audio narratives; mobile learning; audio guides; location-based experiences|
|Academic Unit/School:||Learning Teaching and Innovation (LTI) > Institute of Educational Technology (IET)
Learning Teaching and Innovation (LTI)
|Interdisciplinary Research Centre:||Centre for Research in Education and Educational Technology (CREET)|
|Depositing User:||Elizabeth FitzGerald|
|Date Deposited:||20 Oct 2011 15:36|
|Last Modified:||17 Feb 2017 20:43|
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