The Open UniversitySkip to content

Guidelines for the design of location-based audio for mobile learning

FitzGerald, Elizabeth; Sharples, Mike; Jones, Robert and Priestnall, Gary (2011). Guidelines for the design of location-based audio for mobile learning. International Journal of Mobile and Blended Learning, 3(4) pp. 70–85.

Full text available as:
Full text not publicly available (Accepted Manuscript)
Due to publisher licensing restrictions, this file is not available for public download
Click here to request a copy from the OU Author.
DOI (Digital Object Identifier) Link:
Google Scholar: Look up in Google Scholar


A consistent finding of research into mobile learning guides and outdoor learning games has been the value of audio as a medium of communication. This paper discusses the value of location-based and movement-sensitive audio for learning. Three types of audio learning experience are distinguished, based primarily upon differing levels of narrative cohesion: audio vignettes, movement-based guides and mobile narratives. An analysis of projects in these three areas has resulted in the formulation of guidelines for the design of audio experiences. A case study of a novel audio experience, called ‘A Chaotic Encounter,’ delivers an adaptive story based on the pattern of movements of the user.

Item Type: Journal Item
Copyright Holders: 2011 IGI Global
ISSN: 1941-8655
Keywords: audio narratives; mobile learning; audio guides; location-based experiences
Academic Unit/School: Institute of Educational Technology (IET)
Research Group: Centre for Research in Education and Educational Technology (CREET)
Related URLs:
Item ID: 29860
Depositing User: Elizabeth FitzGerald
Date Deposited: 20 Oct 2011 15:36
Last Modified: 14 Dec 2019 18:33
Share this page:


Altmetrics from Altmetric

Citations from Dimensions

Actions (login may be required)

Policies | Disclaimer

© The Open University   contact the OU