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Minocha, Shailey; Hardy, Christopher Leslie and Reeves, Ahmad John
(2011).
URL: http://www.game-sig.info/?p=249
Abstract
The ease of navigation and wayfinding in 3D learning spaces can impact on student learning experiences and their ability to conduct activities. In this case, we will report how we derived design guidelines for navigation and wayfinding in 3D learning spaces to aid designers and educators. Our research involved empirical investigations (user observations and interviews) involving students, educators, designers and literature review relating to web usability, game usability and navigation mechanisms in real‐world environments. In our presentation, we will discuss a subset of the design guidelines and present best practice examples for navigational aids such as maps, paths, signs, landmarks and teleportation.
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- Item ORO ID
- 29333
- Item Type
- Conference or Workshop Item
- Project Funding Details
-
Funded Project Name Project ID Funding Body Not Set Not Set Faculty of Mathematics, Computing and Technology, The Open University, UK Not Set Not Set Joint Information Systems Committee (JISC) - Extra Information
- Published in: What Evidence Do We Have That Games, Simulations and Virtual Worlds Change Practice? Edited by Martin Oliver, London Knowledge Lab, Institute of Education, University of London. Published by London Knowledge Lab, Institute of Education, University of London, 2011
- Keywords
- 3D learning spaces; 3D virtual worlds; learning spaces; learner experience; navigation; Second Life; wayfinding; T802C
- Academic Unit or School
-
Faculty of Science, Technology, Engineering and Mathematics (STEM) > Computing and Communications
Faculty of Science, Technology, Engineering and Mathematics (STEM) - Research Group
- Centre for Research in Computing (CRC)
- Copyright Holders
- © 2011 The Authors
- Related URLs
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- http://mcs.open.ac.uk/sm577(Author Website)
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- http://www.game-sig.info/wp-content/uplo...(Other)
- Depositing User
- Shailey Minocha