Minocha, Shailey and Hardy, Christopher
Designing for navigation and wayfinding in 3D virtual learning spaces.
In: 4th Annual Virtual Worlds Best Practices in Education Conference, 17-19 March 2011, Second Life (3D virtual world).
Full text available as:
The ease of navigation and wayfinding in 3D learning spaces can impact on student‘s learning experiences and their ability to conduct activities. In this paper, we will report how we derived design guidelines for navigation and wayfinding in 3D learning spaces to aid designers and educators. Our research involved empirical investigations (user observations and interviews) involving students, educators, designers and literature review relating to web usability, game usability and navigation mechanisms in real-world environments. In this research paper, we will discuss a subset of the design guidelines and present best practice examples for navigational aids such as maps, signs, and teleportation.
||The Open University, UK, Faculty of Mathematics, Computing and Technology, The Open University, UK
|External Project Funding Details:
|Funded Project Name||Project ID||Funding Body|
|Not Set||Not Set||Faculty of Mathematics, Computing and Technology, The Open University, UK|
||The video recording is available at: http://vodpod.com/watch/5812038-vwbpe-open-university-uk
||3D learning spaces, 3D virtual learning environments; 3D virtual worlds; avatar-based interaction; empirical research; ethics in 3D virtual worlds; ethical guidelines for 3D research; navigation, Second Life; three-dimensional learning spaces; usability; usability of 3D learning spaces; virtual worlds; virtual world research; wayfinding; T802C
||Mathematics, Computing and Technology > Computing & Communications
|Interdisciplinary Research Centre:
||Centre for Research in Computing (CRC)
||24 Aug 2011 15:59
||30 Nov 2012 15:11
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