Conducting empirical research in virtual worlds.
In: 4th Annual Virtual Worlds Best Practices in Education Conference, 17-19 March 2011, Second Life (3D virtual world).
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In this tutorial, we will present a framework for conducting empirical research in virtual worlds, which is based on our experiences on three research projects in Second Life (2008-2011). During the tutorial-session, we will introduce the framework which consists of: a toolbox of techniques for data collection; guidance for planning and conducting the research process of data collection and analysis; tips regarding ethical approval; and pointers for dealing with challenges associated with recruitment, participant-consent and publishing the research. The tutorial is aimed for virtual world researchers but the content will be useful for educators, designers and e-learning researchers, in general.
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