Beavis, Catherine; Bradford, Clare; O'Mara, Joanne; Walsh, Christopher; Apperley, Thomas and Gutierrez, Amanda (2010). Australian Journal of Language and Literacy, Volume 33, No. 1 (editorial). Australian Literacy Educators' Association, Adelaide, South Australia.Full text available as:
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Opening paragraph: Literacy remains one of the central goals of schooling, but the ways in which it is understood are changing due to the growth of the network society and the ubiquity of information and communications technology (ICT). Much can be learnt about students and their literacy practices from the exploration of their engagement with digital culture - particularly computer games - from their out-of-school lifeworlds. Youth's engagement with computer games and virtual worlds signals significant changes to traditional forms of literacy. Older, print-based forms now take their place alongside a mix of newer multimodal forms, where a wide range of elements such as image, sound, movement, light, colour...
|Copyright Holders:||2010 ALEA|
|Extra Information:||Special edition dedicated to articles from the ARC project ‘Literacy in the Digital World of the Twenty First Century: Learning from computer games’.|
|Academic Unit/Department:||Education and Language Studies > Education
Education and Language Studies
|Interdisciplinary Research Centre:||Centre for Research in Education and Educational Technology (CREET)|
|Depositing User:||Christopher Walsh|
|Date Deposited:||10 Mar 2011 16:23|
|Last Modified:||23 Feb 2016 18:35|
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