Hazlewood, William R.; Dalton, Nick; Marshall, Paul; Rogers, Yvonne and Hertrich, Susanna
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|DOI (Digital Object Identifier) Link:||http://doi.org/10.1145/1864349.1864372|
|Google Scholar:||Look up in Google Scholar|
We describe the many challenges faced when designing, implementing and embedding large-scale installations in a physical space, such as a building. A case study is presented of a distributed ambient display system intended to inform, lure and influence people when moving through the building. We outline the wide range of technical, user, aesthetic and practical aspects that need to be addressed; pointing out how many unpredictable problems can surface when going ‘big’, ‘physical’ and ‘out of the PC’, We argue that a different set of ‘non-user-centered’ processes are required. Furthermore, we propose a new design implementation approach that includes aspects of iterative design, but with the new processes of bricolage and consultation added for progressing the design.
|Item Type:||Conference Item|
|Copyright Holders:||2010 ACM|
|Extra Information:||Published as: ISBN 978-1-4503-0103-9.
This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution.
|Keywords:||design; implementation; bricolage; consultation; tinkering; public installation; Waterfall model|
|Academic Unit/Department:||Mathematics, Computing and Technology > Computing & Communications
Mathematics, Computing and Technology
|Interdisciplinary Research Centre:||Centre for Research in Computing (CRC)|
|Depositing User:||Nicholas Dalton|
|Date Deposited:||27 Jan 2011 11:58|
|Last Modified:||24 Feb 2016 20:18|
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