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Out there and in here: design for blended scientific inquiry learning

Adams, Anne; Davies, Sarah; Collins, Trevor and Rogers, Yvonne (2010). Out there and in here: design for blended scientific inquiry learning. In: 17th Association for Learning Technology Conference ALT-C 2010 -, 07-09 Sep 2010, Nottingham, UK.

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One of the benefits of mobile technologies is to combine ‘the digital’ (e.g., data, information, photos) with ‘field’ experiences in novel ways that are contextualized by people’s current located activities. However, often cost, mobility disabilities and time exclude students from engaging in such peripatetic experiences. The Out There and In Here project, is exploring a combination of mobile and tabletop technologies in support for collaborative learning. A system is being developed for synchronous collaboration between geology students in the field and peers at an indoor location. The overarching goal of this research is to develop technologies that support people working together in a suitable manner for their locations. There are two OTIH project research threads. The first deals with disabled learner access issues: these complex issues are being reviewed in subsequent evaluations and publications. This paper will deal with issues of technology supported learning design for remote and co-located science learners. Several stakeholder evaluations and two field trials have reviewed two research questions:

1. What will enhance the learning experience for those in the field and laboratory?
2. How can learning trajectories and appropriate technologies be designed to support equitable co-located and remote learning collaboration?

This paper focuses on describing the iterative linked development of technologies and scientific inquiry pedagogy. Two stages within the research project are presented. The 1st stage details several pilot studies over 3 years with 21 student participants in synchronous collaborations with traditional technology and pedagogical models. Findings revealed that this was an engaging and useful experience although issues of equity in collaboration needed further research. The 2nd stage, in this project, has been to evaluate data from over 25 stakeholders (academics, learning and technology designers) to develop pervasive ambient technological solutions supporting orchestration of mixed levels of pedagogy (i.e. abstract synthesis to specific investigation). Middleware between tabletop ‘surface’ technologies and mobile devices are being designed with Microsoft and OOKL (a mobile software company) to support these developments. Initial findings reveal issues around equity, ownership and professional identity.

Item Type: Conference or Workshop Item
Copyright Holders: 2010 The Authors
Extra Information: Published as Creanor, L., Hawkridge, D., Ng, K., Rennie, F. (Eds). “Into something rich and strange” – making sense of the sea-change. The 17th Association for Learning Technology Conference (ALTC 2010). Held 7–9 September 2010,
University of Nottingham, England, UK, ISBN 978-0-9566312-0-6
Keywords: mobile devices; design; distance learning; scientific inquiry; changing environments; access; tabletop systems
Academic Unit/School: Institute of Educational Technology (IET)
Faculty of Science, Technology, Engineering and Mathematics (STEM) > Environment, Earth and Ecosystem Sciences
Faculty of Science, Technology, Engineering and Mathematics (STEM)
Faculty of Science, Technology, Engineering and Mathematics (STEM) > Knowledge Media Institute (KMi)
Research Group: Centre for Research in Computing (CRC)
Centre for Research in Education and Educational Technology (CREET)
Item ID: 27397
Depositing User: Sarah-Jane Davies
Date Deposited: 26 Jan 2011 11:25
Last Modified: 20 Feb 2020 19:20
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