Mödritscher, Felix and Wild, Fridolin
Personalized e-learning through environment design and collaborative activities.
Lecture Notes in Computer Science, 5298 pp. 377–390.
Over the last century, many theoretical frameworks and technological solutions for personalized e-learning have emerged. The underlying models, however, are often based on the practice that domain experts develop an adaptation strategy to personalize content or parts of a learning platform, which leads to different problematic aspects decreasing the feasibility or utility of such approaches. After giving a brief overview of the historical development and basic concepts of personalized e-learning, we outline the shortcomings of the traditional ‘top-down, ex ante’ models and present an alternative approach which deals with personal learning environments, web application mashups, learning activities and learner interactions, as well as pattern-based best practice sharing. Furthermore, a prototypic implementation for our ‘learner-driven, bottom-up’ approach to personalized e-learning, namely the ‘Mash-UP Personal Learning Environment’ (MUPPLE), is presented and discussed on the basis of a concrete scenario.
||2008 Springer-Verlag Berlin Heidelberg
||HCI and Usability for Education and Work: proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society, USAB 2008, Graz, Austria, November 20-21, 2008
||personal learning environments; learning environment design; learner interaction scripting; end-user development
||Knowledge Media Institute
|Interdisciplinary Research Centre:
||Centre for Research in Computing (CRC)
||09 Dec 2010 11:25
||22 Mar 2016 16:46
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