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Playscripts a new method for analyzing game design and play

Aldred, Jessica; Biddle, Robert; Eaket, Chris; Greenspan, Brian; Mastey, David; Tran, Minh Q. and Whitson, Jennifer (2007). Playscripts a new method for analyzing game design and play. In: Proceedings of the 2007 Conference on Future Play, 14-17 November 2007, Toronto, Canada, p. 205.

DOI (Digital Object Identifier) Link: http://dx.doi.org/10.1145/1328202.1328240
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Abstract

We propose a methodological framework for game analysis that uses the notion of 'scripting' as the basis for game interpretation and design. Drawing upon several disciplines and domains, this paper provides a template for critical analysis by outlining seven forms of scripting at work in games, and how these scripts either complement or compete with each other in various types of games. This system of analysis not only comprises the different technical, social or cognitive scripts that operate within the various modules of any given game, but also provides a method for the comparative study of different games, as well as a framework for building improved scripting and work flow tools for game designers.

Item Type: Conference Item
Copyright Holders: 2007 ACM
Keywords: serious games: critical analysis
Academic Unit/Department: Mathematics, Computing and Technology
Interdisciplinary Research Centre: Centre for Research in Computing (CRC)
Item ID: 22994
Depositing User: Minh Tran
Date Deposited: 14 Sep 2010 14:48
Last Modified: 02 Dec 2010 21:03
URI: http://oro.open.ac.uk/id/eprint/22994
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