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Examining authoring tools for serious games

Kauhanen, Marty; Tran, Minh and Biddle, Robert (2007). Examining authoring tools for serious games. In: Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (Bastiaens, Theo and Carliner, Saul eds.), 15 Oct 2007, Quebec City, Canada, AACE, pp. 6091–6097.

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Serious games are games that support learning. Studying serious games has led our research group to examine authoring tools for video games and interactive narrative systems. This paper introduces and highlights some of the user-centered methods and frameworks employed in our ongoing research to examine existing authoring tools and to help in the development of new ones. These techniques may be employed easily in other domains. Finally, we present a basis of a pattern language of design for authoring tools, specifically for story-tellers that are not programmers.

Item Type: Conference or Workshop Item
Keywords: development tools; serious games; software development
Academic Unit/School: Faculty of Science, Technology, Engineering and Mathematics (STEM)
Research Group: Centre for Research in Computing (CRC)
Related URLs:
Item ID: 22993
Depositing User: Minh Tran
Date Deposited: 14 Sep 2010 15:04
Last Modified: 02 May 2018 13:15
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