The Open UniversitySkip to content

Neo-immersion: awareness and engagement in gameplay

Whitson, Jennifer; Eaket, Chris; Greenspan, Brian; Tran, Minh Quang and King, Natalie (2008). Neo-immersion: awareness and engagement in gameplay. In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 3-5 November 2008, Toronto, Canada, p. 220.

DOI (Digital Object Identifier) Link:
Google Scholar: Look up in Google Scholar


This paper provides a conceptual framework that explains how people's engagement with games is changing as a result of new types of interfaces, hardware, and games. Neo-immersive games move gaming out of the box and into the real world by creating engaging new interfaces and controllers, while at the same time creating games well suited to the casual user. It expands what it means to "play the game" or "be in the game." This subtle shift of perspective allows us to explain the success of recent game titles such as Guitar Hero and the Wii platform.

Item Type: Conference Item
Copyright Holders: 2008 ACM
Keywords: awareness; engagement; immersion; video games
Academic Unit/Department: Mathematics, Computing and Technology
Interdisciplinary Research Centre: Centre for Research in Computing (CRC)
Item ID: 22992
Depositing User: Minh Tran
Date Deposited: 14 Sep 2010 15:13
Last Modified: 02 Dec 2010 21:03
Share this page:


Scopus Citations

Actions (login may be required)

Policies | Disclaimer

© The Open University   + 44 (0)870 333 4340