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Neo-immersion: awareness and engagement in gameplay

Whitson, Jennifer; Eaket, Chris; Greenspan, Brian; Tran, Minh Quang and King, Natalie (2008). Neo-immersion: awareness and engagement in gameplay. In: Proceedings of the 2008 Conference on Future Play Research, Play, Share - Future Play '08, p. 220.

DOI (Digital Object Identifier) Link: http://doi.org/10.1145/1496984.1497028
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Abstract

This paper provides a conceptual framework that explains how people's engagement with games is changing as a result of new types of interfaces, hardware, and games. Neo-immersive games move gaming out of the box and into the real world by creating engaging new interfaces and controllers, while at the same time creating games well suited to the casual user. It expands what it means to "play the game" or "be in the game." This subtle shift of perspective allows us to explain the success of recent game titles such as Guitar Hero and the Wii platform.

Item Type: Conference Item
Copyright Holders: 2008 ACM
Keywords: awareness; engagement; immersion; video games
Academic Unit/Department: Faculty of Science, Technology, Engineering and Mathematics (STEM)
Interdisciplinary Research Centre: Centre for Research in Computing (CRC)
Item ID: 22992
Depositing User: Minh Tran
Date Deposited: 14 Sep 2010 15:13
Last Modified: 02 Aug 2016 13:45
URI: http://oro.open.ac.uk/id/eprint/22992
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