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Collaboration in serious game development: a case study

Tran, Minh Quang and Biddle, Robert (2008). Collaboration in serious game development: a case study. In: Proceedings of the 2008 Conference on Future Play Research, Play, Share - Future Play '08, p. 49.

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This paper presents an ethnographic study of the development practices at a small but successful company that develops serious games for industry training. We concentrated on the day-to-day collaboration of the studio team responsible for the game content and software, and used qualitative research methods, including field observations, contextual interviews and conversation analysis. This paper reports our findings, emphasizing a holistic perspective encompassing social and technical factors influencing collaboration in serious game development. In particular, we report on how co-location and a positive social environment work together with the technical tools and infrastructure to provide an environment that facilitates full participation of professionals with differing disciplinary perspectives, and contributes to iterative development and refinement of the game.

Item Type: Conference or Workshop Item
Copyright Holders: 2008 ACM
Keywords: collaboration; ethnography; grounded theory; serious games development
Academic Unit/School: Faculty of Science, Technology, Engineering and Mathematics (STEM)
Research Group: Centre for Research in Computing (CRC)
Item ID: 22990
Depositing User: Minh Tran
Date Deposited: 14 Sep 2010 15:30
Last Modified: 02 May 2018 13:15
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