The Open UniversitySkip to content
 

Collaboration in serious game development: a case study

Tran, Minh Quang and Biddle, Robert (2008). Collaboration in serious game development: a case study. In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 3 - 5 November 2008, Toronto, Canada, p. 49.

DOI (Digital Object Identifier) Link: http://dx.doi.org/10.1145/1496984.1496993
Google Scholar: Look up in Google Scholar

Abstract

This paper presents an ethnographic study of the development practices at a small but successful company that develops serious games for industry training. We concentrated on the day-to-day collaboration of the studio team responsible for the game content and software, and used qualitative research methods, including field observations, contextual interviews and conversation analysis. This paper reports our findings, emphasizing a holistic perspective encompassing social and technical factors influencing collaboration in serious game development. In particular, we report on how co-location and a positive social environment work together with the technical tools and infrastructure to provide an environment that facilitates full participation of professionals with differing disciplinary perspectives, and contributes to iterative development and refinement of the game.

Item Type: Conference Item
Copyright Holders: 2008 ACM
Keywords: collaboration; ethnography; grounded theory; serious games development
Academic Unit/Department: Mathematics, Computing and Technology
Interdisciplinary Research Centre: Centre for Research in Computing (CRC)
Item ID: 22990
Depositing User: Minh Tran
Date Deposited: 14 Sep 2010 15:30
Last Modified: 02 Dec 2010 21:03
URI: http://oro.open.ac.uk/id/eprint/22990
Share this page:

Actions (login may be required)

View Item
Report issue / request change

Policies | Disclaimer

© The Open University   + 44 (0)870 333 4340   general-enquiries@open.ac.uk