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The pace of current technological advancement is phenomenal. In the last few years we have seen the emergence of ever more sophisticated gaming technologies, rich, immersive virtual worlds and new social networking services that enable learners and teachers to connect and communicate in new ways. The pace of change looks set to continue as annual Horizon reports testify (http://www.nmc.org/horizon). Clearly new technologies offer much in an educational context, with the promise of flexible, personalised and student-centred learning. Indeed research over the past few years, looking at learners' use of technologies, has given us a rich picture of how learners of all ages are appropriating new tools within their own context, mixing different applications for finding/managing information and for communicating with others (Sharpe and Beetham, forthcoming).
|Item Type:||Conference Item|
|Copyright Holders:||2010 The Author|
|Extra Information:||This paper accompanies the keynote presentation given by the author at the conference.|
|Keywords:||learning in an open world; technologies; e-learning; open design; open delivery; open research; open evaluation|
|Academic Unit/Department:||Institute of Educational Technology|
|Interdisciplinary Research Centre:||Centre for Research in Education and Educational Technology (CREET)|
|Depositing User:||Grainne Conole|
|Date Deposited:||02 Sep 2010 12:39|
|Last Modified:||23 Feb 2016 22:01|
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