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Introducing Second Life, a 3D virtual world, to students and educators

Minocha, Shailey (2010). Introducing Second Life, a 3D virtual world, to students and educators. In: 2010 International Conference on Technology for Education (T4E 2010), 1-3 Jul 2010, IIT, Bombay, Mumbai, India.

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Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web, which users can 'inhabit' and interact via their own graphical self-representations known as 'avatars'. Second Life is the most widely used 3D virtual world in education. In this paper we discuss our experiences of introducing Second Life to students and educators and imparting to them the skills required to interact within the 3D environment. We also discuss the resources that we developed to support their induction and training.

Item Type: Conference or Workshop Item
Copyright Holders: 2010 IEEE
Project Funding Details:
Funded Project NameProject IDFunding Body
Not SetNot SetJoint Information Systems Committee
Extra Information: IEEE Catalog Number: CFP1067IPRT; ISBN: 9781424473601; The proceedings of the conference were edited by the T4E 2010 Program Co-chairs: Sahana Murthy, IIT, Bombay, India and Kinshuk, Athabasca University, Canada.
Keywords: 3D virtual worlds; 3D learning spaces; avatar-based interactions; learning in 3D virtual worlds; learning spaces, Second Life; socialisation; technology-enabled learning; virtual worlds
Academic Unit/School: Faculty of Science, Technology, Engineering and Mathematics (STEM) > Computing and Communications
Faculty of Science, Technology, Engineering and Mathematics (STEM)
Research Group: Centre for Research in Computing (CRC)
Related URLs:
Item ID: 22879
Depositing User: Shailey Minocha
Date Deposited: 02 Sep 2010 10:43
Last Modified: 08 Dec 2018 23:20
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