The Open UniversitySkip to content

The Role of Story Cards and the Wall in XP teams: a distributed cognition perspective

Sharp, Helen; Robinson, Hugh; Segal, Judith and Furniss, Dominic (2006). The Role of Story Cards and the Wall in XP teams: a distributed cognition perspective. In: Agile Conference 2006, 23-28 Jul 2006, Minneapolis, USA, IEEE, pp. 65–75.

Full text available as:
PDF (Not Set) - Requires a PDF viewer such as GSview, Xpdf or Adobe Acrobat Reader
Download (449Kb)
DOI (Digital Object Identifier) Link:
Google Scholar: Look up in Google Scholar


Much of the knowledge used within an XP team is tacit, i.e. it is hidden and intangible. Two tangible artefacts that carry information about the team’s work are the index cards which capture stories and tasks to be implemented and the wall where they are displayed (which we refer to as the ‘Wall’). It is widely acknowledged that these are key elements supporting the work of the XP team, but no systematic investigation of their role has been reported to date. In this paper, we focus on the use of these artefacts within one XP team. We use distributed cognition, a framework for analysing collaborative work, to explicate the information flows in, around and within the team that are supported by the index cards and the Wall. We then interrogate the models produced using this analysis to answer ‘what if’ questions.

Item Type: Conference Item
Keywords: distributed cognition; collaboration; software teams; extreme programming
Academic Unit/Department: Mathematics, Computing and Technology > Computing & Communications
Interdisciplinary Research Centre: Centre for Research in Computing (CRC)
Item ID: 2262
Depositing User: Helen Sharp
Date Deposited: 17 Aug 2006
Last Modified: 05 Dec 2010 01:45
Share this page:


Scopus Citations

Actions (login may be required)

View Item
Report issue / request change

Policies | Disclaimer

© The Open University   + 44 (0)870 333 4340