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Design of learning spaces in 3D virtual worlds: an empirical investigation of Second Life

Minocha, Shailey and Reeves, Ahmad (2010). Design of learning spaces in 3D virtual worlds: an empirical investigation of Second Life. Learning, Media and Technology, 35(2) pp. 111–137.

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Second Life is a three-dimensional (3D) virtual world and educational institutions are adopting Second Life to support their teaching and learning. Although the question of how 3D learning spaces should be designed to support student learning and engagement has been raised among Second Life educators and designers, there is hardly any guidance or research in this area. In this paper, we report an empirical study in which we have elicited educators’, designers’ and students’ perceptions of learning spaces within Second Life. Based on this empirical research, we have presented some design considerations for Second Life educators and designers who are involved in designing learning activities and spaces in Second Life. We hope that the design guidance and examples described in this paper will support educators and designers to design learning spaces that foster students’ socialisation, informal learning, collaboration, and creativity.

Item Type: Journal Article
Copyright Holders: 2010 Taylor & Francis
ISSN: 1743-9884
Project Funding Details:
Funded Project NameProject IDFunding Body
Not SetNot SetJISC
Not SetNot SetFaculty of Mathematics, Computing and Technology, Open University
Extra Information: Special Issue on Learning and Researching in Virtual Worlds.
Keywords: learning spaces; 3D learning spaces; usability; human-computer interaction; Second Life, 3D virtual worlds; learner experience; realism; pedagogy
Academic Unit/Department: Mathematics, Computing and Technology > Computing & Communications
Mathematics, Computing and Technology
Interdisciplinary Research Centre: Centre for Research in Computing (CRC)
Related URLs:
Item ID: 21538
Depositing User: Shailey Minocha
Date Deposited: 13 Jul 2010 11:19
Last Modified: 23 Feb 2016 17:44
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