Reeves, Ahmad John and Minocha, Shailey
(2011). Relating pedagogical and learning space designs in Second Life.
In: Cheney, Amelia and Sanders, Robert L. eds.
Teaching and Learning in 3D Immersive Worlds: Pedagogical Models and Constructivist Approaches.
USA: IGI Global, pp. 31–60.
Full text available as:
Second Life is a three-dimensional virtual world which is being employed by educational institutions and training organizations to support teaching and learning. However, there is little guidance as to how 3D learning spaces should be designed to correspond to the learning activity and the learning context of the student, such as students’ skills and the nature of the program (e.g. distance education, blended learning). This chapter describes an empirical study involving Second Life educators, designers, and students, and derives guiding principles for the design of learning spaces in 3D virtual worlds. It is hoped that the guidance and examples described in this chapter will support educators and designers in designing 3D learning spaces and activities that foster students’ socialization, informal learning, collaboration, and creativity. Although, the empirical study focused on Second Life, it is hoped that the results will be applicable for 3D virtual worlds in general.
||2011 IGI Global
|External Project Funding Details:
|Funded Project Name||Project ID||Funding Body|
|Not Set||Not Set||JISC|
|Not Set||Not Set||COLMSCT|
||DOI requires Logon so also provide URL
||3D virtual worlds; learning spaces; Second Life; realism; non-realism; learning activities; 3D learning spaces; social constructivism
||Mathematics, Computing and Technology > Computing & Communications
|Interdisciplinary Research Centre:
||Centre for Research in Computing (CRC)
||14 May 2010 13:49
||30 Nov 2012 12:35
Actions (login may be required)