In: WPE-2008 Workshop on Philosophy and Engineering, 10-12 November 2008, Royal Academy of Engineering, Carlton House Terrace, London.
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Technology games are parts of ways of life. The rules of technology games are the customary restrained practices people engage in, in consort with artefacts. Artefacts are not media shaping themselves more closely around human needs but are active participants in technology games which constitute nations, genders, professions and so on. Gradually, the technological ecology changes and consequently self-images change. Engineering is itself a technology game that attempts to turn visions of other technology games into a material form. Engineers are thus cultural leaders who regulate self-images through innovations in artefacts and proposed rules for their use.
|External Project Funding Details:
|Funded Project Name||Project ID||Funding Body|
|Not Set||Not Set||Workshop supported by Royal Academy of Engineering|
|Not Set||Not Set||Illinois Foundry for Innovation in Engineering Education (iFoundry)|
|Not Set||Not Set||British Academy|
|Not Set||Not Set||ASEE Ethics Division|
|Not Set||Not Set||International Network for Engineering Studies|
|Not Set||Not Set||Society for Philosophy & Technology|
||engineering; games; technology; philosophy
||Mathematics, Computing and Technology > Engineering & Innovation
||28 Sep 2009 09:06
||27 Oct 2012 09:52
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