Ferguson, Rebecca; Sheehy, Kieron and Clough, Gill
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|Google Scholar:||Look up in Google Scholar|
|Item Type:||Book Chapter|
|Copyright Holders:||2010 Nova Science Publishers|
|Extra Information:||Contents of the book:
Chapter 1: Introduction: challenging education in virtual worlds.
Chapter 2: Virtual worlds: the states of play.
Chapter 3: Living in immaterial worlds: Who are we when we learn and teach in virtual worlds?
Chapter 4: The business of child protection in educational virtual worlds.
Chapter 5: Learning together and alone in virtual worlds.
Chapter 6: Virtual worlds are authentic sites for learning.
Chapter 7: 21st century skills... all dressed up in the technology of the knowledge age.
Chapter 8: When educational worlds collide.
Chapter 9: Breaking down the barriers.
Chapter 10: Inclusive education and virtual worlds: the Teacher Embodiment And LEarning Affordance Framework (TEALEAF).
|Keywords:||virtual reality in education|
|Academic Unit/School:||Learning Teaching and Innovation (LTI) > Institute of Educational Technology (IET)
Learning Teaching and Innovation (LTI)
Faculty of Wellbeing, Education and Language Studies (WELS) > Education, Childhood, Youth and Sport
Faculty of Wellbeing, Education and Language Studies (WELS)
|Interdisciplinary Research Centre:||Centre for Research in Education and Educational Technology (CREET)
|Depositing User:||Kieron Sheehy|
|Date Deposited:||27 Apr 2010 08:33|
|Last Modified:||04 Mar 2017 16:59|
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