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Virtual Worlds: Controversies at the Frontier of Education

Sheehy, Kieron; Ferguson, Rebecca and Clough, Gill eds. (2010). Virtual Worlds: Controversies at the Frontier of Education. Hauppauge, N.Y.: Nova Science Publishers.

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Abstract

The book deals with the challenges that arise when virtual worlds are used for learning and teaching. The ideas and practices emerging from this field are relevant to all educators, and offers insights into the development of a pedagogy that is authentic, inclusive and enjoyable. Each chapter addresses a particular issue and is illustrated with examples drawn from both research and practice. These examples cover a wide range of learning scenarios, both formal and informal, involving teenagers, school pupils, undergraduate and postgraduate students as well as a variety of lifelong learners. The issues include the importance of virtual worlds, the influence of online games and physical-world economics and politics, the relationship between avatars and learner identity, the challenges of ensuring child safety and protection, interaction between real-world and in-world environments and activities, accessibility and the development of new pedagogues. The authors are all teachers and learners in virtual worlds; many have been responsible for designing, programming and maintaining virtual environments.

Item Type: Edited Book
Copyright Holders: 2010 Nova Science Publishers
ISBN: 1-60876-261-0, 978-1-60876-261-3
Extra Information: Contents:

Chapter 1: Introduction: challenging education in virtual worlds.

Chapter 2: Virtual worlds: the states of play.

Chapter 3: Living in immaterial worlds: Who are we when we learn and teach in virtual worlds?

Chapter 4: The business of child protection in educational virtual worlds.

Chapter 5: Learning together and alone in virtual worlds.

Chapter 6: Virtual worlds are authentic sites for learning.

Chapter 7: 21st century skills... all dressed up in the technology of the knowledge age.

Chapter 8: When educational worlds collide.

Chapter 9: Breaking down the barriers.

Chapter 10: Inclusive education and virtual worlds: the Teacher Embodiment And LEarning Affordance Framework (TEALEAF).

Academic Unit/Department: Education and Language Studies
Institute of Educational Technology
Interdisciplinary Research Centre: Centre for Research in Education and Educational Technology (CREET)
Item ID: 18472
Depositing User: Kieron Sheehy
Date Deposited: 16 Dec 2009 16:30
Last Modified: 23 Oct 2012 14:30
URI: http://oro.open.ac.uk/id/eprint/18472
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