Copy the page URI to the clipboard
Sheehy, Kieron; Ferguson, Rebecca and Clough, Gill eds. (2010). Virtual Worlds: Controversies at the Frontier of Education. Hauppauge, N.Y.: Nova Science Publishers.
URL: https://www.novapublishers.com/catalog/product_inf...
Abstract
The book deals with the challenges that arise when virtual worlds are used for learning and teaching. The ideas and practices emerging from this field are relevant to all educators, and offers insights into the development of a pedagogy that is authentic, inclusive and enjoyable. Each chapter addresses a particular issue and is illustrated with examples drawn from both research and practice. These examples cover a wide range of learning scenarios, both formal and informal, involving teenagers, school pupils, undergraduate and postgraduate students as well as a variety of lifelong learners. The issues include the importance of virtual worlds, the influence of online games and physical-world economics and politics, the relationship between avatars and learner identity, the challenges of ensuring child safety and protection, interaction between real-world and in-world environments and activities, accessibility and the development of new pedagogues. The authors are all teachers and learners in virtual worlds; many have been responsible for designing, programming and maintaining virtual environments.
Viewing alternatives
Item Actions
Export
About
- Item ORO ID
- 18472
- Item Type
- Edited Book
- ISBN
- 1-60876-261-0, 978-1-60876-261-3
- Extra Information
-
Contents:
Chapter 1: Introduction: challenging education in virtual worlds.
Chapter 2: Virtual worlds: the states of play.
Chapter 3: Living in immaterial worlds: Who are we when we learn and teach in virtual worlds?
Chapter 4: The business of child protection in educational virtual worlds.
Chapter 5: Learning together and alone in virtual worlds.
Chapter 6: Virtual worlds are authentic sites for learning.
Chapter 7: 21st century skills... all dressed up in the technology of the knowledge age.
Chapter 8: When educational worlds collide.
Chapter 9: Breaking down the barriers.
Chapter 10: Inclusive education and virtual worlds: the Teacher Embodiment And LEarning Affordance Framework (TEALEAF).
- Academic Unit or School
-
Faculty of Wellbeing, Education and Language Studies (WELS) > Education, Childhood, Youth and Sport > Childhood, Youth and Sport > Childhood and Youth
Faculty of Wellbeing, Education and Language Studies (WELS) > Education, Childhood, Youth and Sport > Childhood, Youth and Sport
Faculty of Wellbeing, Education and Language Studies (WELS) > Education, Childhood, Youth and Sport
Faculty of Wellbeing, Education and Language Studies (WELS)
Institute of Educational Technology (IET) - Research Group
- Childhood and Youth
- Copyright Holders
- © 2010 Nova Science Publishers
- Depositing User
- Kieron Sheehy