Wegerif, Rupert; Littleton, Karen and Jones, Ann
(2003).
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| DOI (Digital Object Identifier) Link: | http://dx.doi.org/doi:10.1016/j.ijer.2004.11.007 |
|---|---|
| Google Scholar: | Look up in Google Scholar |
Abstract
This paper focuses on three distinctive ways in which educational software can support learning dialogues in primary classrooms. After a re-capitulation of published research on Initiation, Discussion, Response, Feedback (IDRF) exchanges, where the computer is used to stimulate discussion and then direct it through using feedback, we ask if there are other ways in which educational software and pedagogy can combine to support learning dialogues. We describe the effect of combining preparation for exploratory talk at the computer with group strategy games played against the computer and then we discuss, with examples, the role of software (in this case Bubble Dialogue) that allows groups to externalise their thoughts in order to reflect upon them. We argue that these three types of educational activity exemplify distinctive ways in which the computer enters into and supports educational dialogues.
| Item Type: | Journal Article |
|---|---|
| Copyright Holders: | 2003 Elsevier Ltd |
| ISSN: | 0883-0355 |
| Academic Unit/Department: | Education and Language Studies > Centre for Language and Communication Education and Language Studies Institute of Educational Technology |
| Interdisciplinary Research Centre: | Centre for Research in Education and Educational Technology (CREET) |
| Item ID: | 11635 |
| Depositing User: | Karen Littleton |
| Date Deposited: | 10 Sep 2008 01:41 |
| Last Modified: | 06 Dec 2010 16:02 |
| URI: | http://oro.open.ac.uk/id/eprint/11635 |
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